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A game development class at UMBC included a new wrinkle this semester: the groups of artists and designers had to pitch game ideas to “clients” with specific needs and goals, more closely approximating how games are designed in the professional world.
A game development class at UMBC included a new wrinkle this semester: the groups of artists and designers had to pitch game ideas to “clients” with specific needs and goals, more closely approximating how games are designed in the professional world.

At UMBC, a taste of professional life for game designers

In the game, players must wander a 3D rendering of the streets of Civil War-era Baltimore, collecting documents related to the Pratt Street Riot of 1861 and avoiding capture by roving sentries. Oh, and the character that players control is a fox. The game, called “Bandit,” is one of two created this spring by teams of artists ...

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